![]() ![]() You can adapt games a lready in your classroom or feel free to check out the ones below! This Uno-like game, Emotions Match Up, found on Teachers Pay Teachers, is designed for older students to target social skills and emotional regulation. Games can be a powerful tool to incorporate into your daily routines. Give your students and you something to do while kiddos are logging into your class meetings with our NO PREP Morning Meeting Slides. Keep your students actively engaged in the mornings with these Morning Meeting Slides. ![]() This sets the tone for the day and you can gauge your whole entire class on who might have a tough day and why. By asking questions like “What did you eat for breakfast? Or… How did your homework go last night?”. You can incorporate emotions during your morning meetings, calendar, or schedule for the day. Check out these three easy ways to address emotions head-on. Would you punish or discourage a student for feeling a bit off? No, but direct instruction of emotions and how to manage their emotions is an important first step. A student may be feeling anxious about an upcoming test or got in an argument with a sibling on their way to school. It could be a difficult task to teach identifying emotions, especially to younger children. I can’t wait to introduce #7 to my students!Įmotions, in general, are very abstract. Let us help you to help them with these 18 Games for Teaching Emotions and Self-Regulation. ![]() All of these students have one thing in common… the need of addressing their social emotional learning! Tying in games regarding students’ emotions and self-regulation are not only fun but keeps students engaged. I’m running everything exactly as I have for months, and I can definitively say it began after the last update.Have you ever experienced a student who has difficulty with waiting in line or taking turns? What about those students who may struggle with transitions or have tantrums/meltdowns? We can’t forget about those students who may move too quickly or impulsively. Also, when in Fantasy Grounds, I always place a ‘stop all’ pin on every map, and use it before starting a new mood. I then checked to see if it happens when starting sounds from the Master Control Panel, and found the same difficulty. I first noticed the problem when clicking on a pin trigger I had placed in Fantasy Grounds. ![]() Global one shots still work (I use the Fantasy Grounds Sounds Extension (not DoE, the one by mattekure - these trigger as normal). Enduring music and background sound effects are just gone (this happens rarely - I usually just can’t hear anything at all). It’s never the enduring elements - only the ones that play quickly until triggered again. There are times when I play a mood previously used, and I can’t hear anything except one or two of the elements when they trigger. This all began when the Online Player prompted us to upgrade to the newest release. If I don’t reinstall at this point, the moods I played in a second session are unable to be heard in a subsequent session. I can hear moods that I did not play in the previous session. My players can hear everything just fine. Reopen player for next session, log into Master Control, and begin playing a mood from the previous session.Close both Syrinscape Online Player and the browser running the Master Control, in this case, Microsoft Edge Chromium.Have a session, everything works great.Here’s the process exactly, from a clean install (having uninstalled previously, and re-activated my computer). Reinstalling the program restores normal function. I have also noticed that the Online Player attempts to start whatever sounds I was playing when I closed the program last - though I can’t hear it.Īny mood or sound that I did NOT play the previous session works fine. Viewing the Master Interface, I can see that the elements are playing, I can hear them logged in on a different computer as a Minion, but can hear nothing at all as the GM. I logged in from a laptop as a Minion, and can hear just fine. When I restarted the app today to set up for the next session, I tried to play these moods and can hear nothing. Minions can apparently hear - but I as the GM can’t.įor example - last session I played several of the Rime of The Frostmaiden Termalaine as my players explored the town and the Gem Mine. I have a strange problem - I don’t know if this has been reported.Īfter I’ve used Syrinscape for a session, the next time I open the Master Interface and run Syrinscape Online, I am unable to hear anything that I played during the last session. ![]()
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